Enhancing teaching and learning with technology
This website examines traditional teaching activities and provides suggestions on different Edtech tools that could be used to enhance the learning experience.
The teaching activities have been applied to Webb’s Depth of Knowledge (DoK) framework, which is a useful way of categorising teaching activities according to the demands being placed on the student. Webb proposed there were four different levels of complexity or depths of knowledge: recall of information, the development of skills and concepts, strategic thinking and extended thinking.
Webb advised that educators should design their teaching activities around the desired cognitive demands to be placed on the student. Level 1 recall and reproduce involves the least complex activities and level 4 extended thinking involves a high cognitive expectation. Students do not have to move through the levels in any set order but Webb did note that activities should not always be from the same level.
Click on any of the activities below for ideas on how to enhance with free online tech tools.
Suggested Teaching Activities and Technology – Level 1
Suggested Teaching Activities and Technology- Level 2
Suggested Teaching Activities and Technology – Level 3
- Mood boards– with Canva and Padlet
- Optomist/Pessimist – with Popin and Grammarly
- Case studies – with Paperity
- Field trips – with Mindmeister, GoogleMaps and GmapGIS
- Inference and Deduction – with anchor charts
- Transcribe and relate – with Twitter and Wordnik
- Ethical considerations– with Microsoft Forms
- Debates – with Debate graph
- T-charts or Venn diagrams – with Creately, Google and Canva
- Analyse this – with The National Archives, Google Docs, Google Scholar and Peergrade
- Classify me- with iSpot, iNaturalist and BioBlitz
Suggested Teaching Activities and Technology – Level 4
- Escape rooms – with Socrative, Quizizz or Thinglink
- Reverse case study
- Hoax design – with Pocket and Evernote
- Past artefacts – with GoSoapBox
- Then and Now – with Adobe Spark
- Conclusions – with iRubric
- Ill-structured problems – with Google and AnswerGarden
- Project-based learning – with Edutopia, Socrative and Mendeley
- Enter a contest – with STEM learning, SketchUp and Edtech competitions
- Theme parks – with QR codes
- Create a promotional stall – with Canva and Meistertask
- Create a country – with Mindmup, Snazzy Maps, SurveyMonkey and Poll Everywhere